Changelog
What changed in each release. Every update is free, and every version stays downloadable from your itch.io page, forever.
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Pixor 2.0 — The first public release
5 October 2026
- Four steps, Scene, Action, Style and Asset, each a graph of nodes you can change and re-run.
- Import glTF/GLB, FBX (Mixamo as it is), OBJ, MagicaVoxel .vox, OpenVDB volumes, pictures and palettes.
- Any number of sides: a camera per side, or a ring of N; one pixel scale for a whole game and a pivot that never moves.
- Looks as Style graphs: light bands, hue-shifted ramps, selective outlines, palettes, dithering, cleanup, flicker suppression.
- Exports: PNG sheets, JSON, Aseprite with tags and helper layers, Godot SpriteFrames, GIF, APNG, video, normal/depth/emission maps, PICO-8, ZIP.
- The pxr command line: render, batch, projects, golden tests.
- Windows and Linux; no account, no network, no AI inside.
| File | Size | SHA-256 |
|---|---|---|
pixor-2.0.0-windows-x86_64.zip | 22.8 MB | 54cc688c0343a2c9ef16163c7f2aadbc3029d486ae2689fc7b9b65e57b450715 |
pixor-2.0.0-linux-x86_64.tar.gz | 18.6 MB | a6513d93817ea451669f4af6f5f7e4a4124cf6b60616e938bcf642f2b089c083 |
Checking a download
Compare the file’s SHA-256 with the table above: sha256sum pixor-*.zip on Linux, Get-FileHash pixor-*.zip in Windows PowerShell.