Requirements

Pixor 2.0 runs on Windows and Linux. It works with any graphics card that has Vulkan or DirectX 12, and with a software driver without one.

Will it run on this computer?

This looks at what your browser can tell about this computer. Nothing is sent anywhere.

    The desktop app

    MinimumRecommended
    SystemWindows 10, 64-bit; Linux, 64-bit (x86-64)Windows 11; a current Linux
    ProcessorAny 64-bit processor with 2 cores4 cores or more: big sheets and batches render on every core
    GraphicsVulkan or DirectX 12. Without a graphics card, a software driver opens the window (Windows’ own; Mesa’s software Vulkan, lavapipe, on Linux) and Pixor’s CPU renderer draws the same pixels, more slowlyAny graphics card with Vulkan or DirectX 12, built-in ones included
    Memory4 GB8 GB
    Disk100 MB for the app1 GB or more, for your projects and exports
    Screen1280×7201920×1080 or more
    InternetNever needed. Pixor makes no network request at all.

    On Windows: Windows shows “Windows protected your PC” the first time, because Pixor isn’t code-signed yet: click More info, then Run anyway.

    macOS is planned for early 2027, as a free update. Pixor keeps any single sheet under 2 GB of memory, and its tests run under that limit.

    The browser demo

    A desktop browser with WebGPU or WebGL2: current Chrome, Edge, Firefox and Safari. The first visit downloads about 6 MB (13 MB unpacked); after that it opens from the browser’s cache, and it can be installed to work offline. It is made for a computer with a mouse, not a phone.

    Try it on your own model, free in your browser, or get the full version.

    Try in browser Get Pixor