Press kit
Facts
| Product | Pixor 2.0, 3D to animated pixel art |
|---|---|
| Developer | Frakassets (itch.io) |
| Release | 2026-10-05 |
| Platforms | Windows, Linux; macOS planned for early 2027; free browser demo |
| Price | $19.99 once; every future update free; a free Steam key for itch.io buyers when it comes to Steam (late 2026) |
| Website | pixor.art · free library |
| Contact | contact@pixor.art |
In one line
Pixor turns 3D models and their animations into animated pixel-art sprite sheets. Pay once, no AI inside, deterministic, fully offline.
In a paragraph
Pixor is a desktop app for Windows and Linux that renders 3D models and their animations into animated pixel-art sprite sheets, every frame, from every side. Game developers model and animate in Blender or any 3D tool, render in Pixor, touch up in Aseprite and ship to Godot, Unity or GameMaker. Every step, from the scene to the look and the exported files, is a graph of nodes that can be changed and re-run on the next model. Pixor contains no generative AI: every pixel comes from the user’s own model and settings, and the same project gives the same pixels every time. It costs $19.99 once, with every future update free, needs no account, and never connects to the internet. A free online library of 1,000+ CC0 models, each with its sprite sheets, opens in Pixor with one click.
Key points
- Pay once: every future update free, install on every computer you use.
- No AI inside: Pixor contains no generative AI. (Its code is written with AI assistance, disclosed on its store page.)
- Deterministic: same model, same settings, same pixels.
- Offline, no account, no telemetry.
- Pixel-art craft built in: selective outlines, hue-shifted ramps, palettes, flicker suppression, one pixel scale and a fixed pivot across a whole game.
- Exports to Aseprite, Godot, GIF, video, normal maps and more; a command line for batches.
Screenshots
Logos
Use the logos and screenshots freely when writing about Pixor. Please don’t change their colours or shape.



