Pixor for Godot
Pixor writes Godot’s own files, so a 3D model becomes an AnimatedSprite2D with every action and side.
In four steps
- In Pixor, export with the Godot output: a sheet
name.pngand aname.tres. - Copy both into your Godot project, side by side.
- Add an
AnimatedSprite2Dand set its Sprite Frames toname.tres. Every action and side is an animation, looping, with its frame holds. - For crisp pixels, set Texture › Filter to Nearest.
The .tres loads the sheet from res://name.png; put it elsewhere with --godot-path on the command line, or edit the path at the top of the file.
More for Godot
- Normal and depth maps for Godot’s 2D lights, and a palette-correct lighting kit so lit sprites stay on their palette.
- Hitboxes, hurtboxes and sockets per frame in the JSON, from parts and bones.
Every library asset’s zip has a ready SpriteFrames: try one.