Pixor for Godot

Pixor writes Godot’s own files, so a 3D model becomes an AnimatedSprite2D with every action and side.

In four steps

  1. In Pixor, export with the Godot output: a sheet name.png and a name.tres.
  2. Copy both into your Godot project, side by side.
  3. Add an AnimatedSprite2D and set its Sprite Frames to name.tres. Every action and side is an animation, looping, with its frame holds.
  4. For crisp pixels, set Texture › Filter to Nearest.

The .tres loads the sheet from res://name.png; put it elsewhere with --godot-path on the command line, or edit the path at the top of the file.

More for Godot

  • Normal and depth maps for Godot’s 2D lights, and a palette-correct lighting kit so lit sprites stay on their palette.
  • Hitboxes, hurtboxes and sockets per frame in the JSON, from parts and bones.

Every library asset’s zip has a ready SpriteFrames: try one.

Try it on your own model, free in your browser, or get the full version.

Try in browser Get Pixor