Wire paths
A node of the Style graph, in the Wireframe group.
Wireframe appears too when the wireframe look is on, and goes into the third input of Combine. It is a group of two atoms: Wire paths (where the mesh's edges cross the frame, and whether one behind the surface is left out, dotted or darker), then Wire colours.
Takes: hidden (text), bias (number) · Gives: wire-paths
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Hidden edgeshidden | What an edge behind the surface becomes. | Left out, Dotted, A step darker, Two steps darker, Three steps darker | remove |
| Bias | How far behind the surface an edge is before it is hidden. | 0 to 64 | 1 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node wire-paths --set KEY=VALUE.
What it wires to
Its hidden input takes a text, which these give: Words.
What it gives, wire-paths, goes into: Wire colours.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.