GLB and glTF viewer

Open a 3D model to look at it from every side, play its animations, and check it before you use it.

Free, no sign-up. It runs in your browser: your files never leave your computer, and the tool works offline once the page has loaded.

How to use it

  1. Drop a .glb or .gltf file on the box, or click to choose one.
  2. Drag to turn the model, scroll to zoom. Its first animation plays.
  3. Read its triangles, size, materials, textures and animations, and the checks below them.
  4. To make sprites from it, press Turn this model into sprites: it opens in the free Pixor demo.

What it checks

A model straight from a download often has a problem you only see later: it is a hundred times too big because it was made in centimetres, a mesh has no normals and shades flat, a negative scale turns faces inside out, or it has far more triangles than a game needs. The viewer reads the file in your browser and says what it finds.

GLB or glTF?

glTF is the standard format for 3D models on the web and in game engines. A .glb file packs the model, its materials, textures and animations into one binary file; a .gltf is the same in text, sometimes with separate files beside it. This viewer opens .glb files and .gltf files that carry everything inside them.

From a 3D model to sprites

If you want 2D sprites from the model, for a pixel-art game, Pixor renders it from every side and every frame of its animations into sprite sheets. The button above opens your model in the free demo.

Making sprites from 3D models? Pixor renders a model into pixel-art sheets from every side, frame by frame, and writes GIFs, Aseprite files and engine formats itself. How it works.

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