Features
Everything between your 3D model and your game’s sprite sheets.
4, 8 or 16 directions
Every side your game needs, with one pixel scale and a pivot that never moves.
Looks you can rebuild
Light bands, outlines, dithering and cleanup, every stage a node.
Palettes and ramps
Hue-shifted ramps from your materials, or your own Lospec palette.
Animation, frame by frame
Clips from Mixamo or Blender, smart frames and flicker held down.
Touch up, then re-bake
Paint in Aseprite; change the model; your paint stays on its frames.
Every format your engine wants
Aseprite, Godot, Unity, GameMaker, GIF, normal maps and more.
Command line and batches
Re-run any project on a new model, a folder at a time.