Combine

A node of the Style graph, in the Passes group.

Combine lays them over each other, decides what is under the wires, and thins the lines against each other.

Takes: shading (layer), lines (layer), wires (layer), fill (text) · Gives: layer

Settings

SettingWhat it doesRangeDefault
Under
fill
What is under the wireframe: the shading, flat, or nothing. Shading, Flat, Nothing shaded

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node combine --set KEY=VALUE.

What it wires to

Its shading input takes a layer, which these give: CRT, Output, Cleanup, Lines, Mesh edges, Shading, To palette, Choose by mask, Dither mix, Flatten, Hatch, Layer, and 17 more.

What it gives, a layer, goes into: CRT, Output, Cleanup, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, Palette, and 9 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Shading · Lines · Mesh edges · Cleanup · To palette · Light and shade · Line work