Hatch
A node of the Style graph, in the Shading group.
The shading's colours, with diagonal lines, cross-hatching or dots over each band below the top one, denser the darker the band, in the step below or in the line colour. A hatched band is a pattern as a dither zone is: the cleanup leaves the pixels between its strokes alone. It takes the place of Shading colours.
Takes: shading (shading), pattern (text), ink (on-off) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Pattern | What is laid over the darker bands. | Lines, Cross-hatch, Dots | lines |
In line colourink | Hatch in the line colour rather than a step down the ramp. | on or off | false |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node hatch --set KEY=VALUE.
- Wire it
- shading → layer
- Settings
- Pattern, In line colour
What it wires to
Its shading input takes a shading, which these give: Glint, Glow, Highlights, Light bands, Ramp shifts, Shapes, Soften bands, Unband, World light.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 10 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Light bands · World light · Highlights · Glow · Ramp shifts · Shading colours · Shapes · Unband · Glint · Soften bands