Soften bands

A node of the Style graph, in the Shading group.

The corners of the staircase between two bands softened: between bands that jump two steps or more (cast shadows, lamps, highlights) the corner takes the step between; between bands next to each other, with Dither, the corners on one colour of a checker laid on the surface take the other band — a dithered in-between, on the palette, which the cleanup leaves alone.

Takes: shading (shading), both (on-off), dither (on-off) · Gives: shading

Settings

SettingWhat it doesRangeDefault
Both sides
both
Soften the darker band's corners as well as the lighter one's. on or off false
Dither Between bands next to each other, which have no step between, a checker of the two at the corners. on or off true

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node soften-bands --set KEY=VALUE.

Wire it
shading → shading
Settings
Both sides, Dither

What it wires to

Its shading input takes a shading, which these give: Glint, Glow, Highlights, Light bands, Ramp shifts, Shapes, Unband, World light.

What it gives, a shading, goes into: Glint, Glow, Hatch, Highlights, Ramp shifts, Shading colours, Shapes, Unband, World light.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Light bands · World light · Highlights · Glow · Ramp shifts · Shading colours · Shapes · Unband · Glint · Hatch