World light

A node of the Style graph, in the Shading group.

Light and shade turns the light into a step on each pixel's colour ramp. It is a group of atoms you have too, in order: Light bands (the band of the key light each pixel falls in, dithered at the edges, held across frames near an edge), World light (lamps, wave lines, cloud shadows, light shafts, shore foam), Highlights, Glow, Ramp shifts (and the colour cycle), then Shading colours, which turns the shading into colours. The wire between them carries a shading: each pixel's ramp and its step on it.

Takes: shading (shading) · Gives: shading

What it wires to

Its shading input takes a shading, which these give: Glint, Glow, Highlights, Light bands, Ramp shifts, Shapes, Soften bands, Unband.

What it gives, a shading, goes into: Glint, Glow, Hatch, Highlights, Ramp shifts, Shading colours, Shapes, Soften bands, Unband.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Light bands · Highlights · Glow · Ramp shifts · Shading colours · Shapes · Unband · Glint · Soften bands · Hatch