Unband

A node of the Style graph, in the Shading group.

A band edge that runs along the silhouette, a part's edge or a line, at one distance from it — the pillowed look — is staggered by a pixel in runs, as a hand steps it: at one half, two pixels of every four along it, counted on the surface so the steps move with it.

Takes: shading (shading), lines (lines), within (number), amount (number) · Gives: shading

Settings

SettingWhat it doesRangeDefault
Within How near the silhouette or a line a band edge is before it is staggered, in pixels. 1 to 32 4
How much
amount
How much of an edge that runs along the silhouette moves a pixel, in runs: one half moves two pixels in four. 0 to 1 0.5

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node unband --set KEY=VALUE.

Wire it
shading (+ lines) → shading
Settings
Within (pixels from the edge), How much

What it wires to

Its shading input takes a shading, which these give: Glint, Glow, Highlights, Light bands, Ramp shifts, Shapes, Soften bands, World light.

What it gives, a shading, goes into: Glint, Glow, Hatch, Highlights, Ramp shifts, Shading colours, Shapes, Soften bands, World light.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Light bands · World light · Highlights · Glow · Ramp shifts · Shading colours · Shapes · Glint · Soften bands · Hatch