Colour edges

A node of the Style graph, in the Lines group.

A line where the painted colour changes inside one part, on the darker side so it is one pixel wide, coloured as the creases are (so give Line colours a crease colour). Put it before Tidy lines, which keeps its lines free of corners and doubles. Unwired, it reads the model's own colours.

Takes: lines (lines), albedo (layer), contrast (number) · Gives: lines

Settings

SettingWhat it doesRangeDefault
Contrast How different two colours are before a line goes between them. 0.009999999776482582 to 1 0.12

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node colour-edges --set KEY=VALUE.

Wire it
(lines, albedo) → lines
Settings
Contrast

What it wires to

Its lines input takes lines, which these give: Edges, Line weight, Silhouette, Tidy lines.

What it gives, lines, goes into: Edges, Line colours, Line weight, Tidy lines, Unband.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Silhouette · Edges · Tidy lines · Line colours · Line weight