Colour edges
A node of the Style graph, in the Lines group.
A line where the painted colour changes inside one part, on the darker side so it is one pixel wide, coloured as the creases are (so give Line colours a crease colour). Put it before Tidy lines, which keeps its lines free of corners and doubles. Unwired, it reads the model's own colours.
Takes: lines (lines), albedo (layer), contrast (number) · Gives: lines
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Contrast | How different two colours are before a line goes between them. | 0.009999999776482582 to 1 | 0.12 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node colour-edges --set KEY=VALUE.
- Wire it
- (lines, albedo) → lines
- Settings
- Contrast
What it wires to
Its lines input takes lines, which these give: Edges, Line weight, Silhouette, Tidy lines.
What it gives, lines, goes into: Edges, Line colours, Line weight, Tidy lines, Unband.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Silhouette · Edges · Tidy lines · Line colours · Line weight