Edges
A node of the Style graph, in the Lines group.
Line work finds the silhouette, the inner lines and the creases. It is a group too: Silhouette, Edges (inner lines, creases, convex folds), Tidy lines (short fragments dropped, corners and doubles removed) and Line colours, with a lines wire between them.
Takes: lines (lines), depth (scalar), normals (normal), parts (scalar), inner (text), crease (text), convex (text), crease_angle (number), depth_jump (number), part_lines (on-off) · Gives: lines
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Inner | Where a surface passes in front of another. | None, Dark, Selout 1, Selout 2, Selout 3 | selout2 |
Creasescrease | Where a surface folds inward. | None, Dark, Selout 1, Selout 2, Selout 3 | none |
| Convex | Where a surface folds outward. | None, Dark, Selout 1, Selout 2, Selout 3, Highlight 1, Highlight 2, Highlight 3 | none |
| Crease angle | How sharp a fold is before it has a line. | degrees | 55 |
| Depth jump | How far behind a surface is before it has a line in front. | 0.05000000074505806 to 1000 | 2.5 |
Between partspart_lines | A line where one part meets another. | on or off | true |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node edges --set KEY=VALUE.
What it wires to
Its lines input takes lines, which these give: Colour edges, Line weight, Silhouette, Tidy lines.
What it gives, lines, goes into: Colour edges, Line colours, Line weight, Tidy lines, Unband.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Silhouette · Tidy lines · Line colours · Colour edges · Line weight