Edges

A node of the Style graph, in the Lines group.

Line work finds the silhouette, the inner lines and the creases. It is a group too: Silhouette, Edges (inner lines, creases, convex folds), Tidy lines (short fragments dropped, corners and doubles removed) and Line colours, with a lines wire between them.

Takes: lines (lines), depth (scalar), normals (normal), parts (scalar), inner (text), crease (text), convex (text), crease_angle (number), depth_jump (number), part_lines (on-off) · Gives: lines

Settings

SettingWhat it doesRangeDefault
Inner Where a surface passes in front of another. None, Dark, Selout 1, Selout 2, Selout 3 selout2
Creases
crease
Where a surface folds inward. None, Dark, Selout 1, Selout 2, Selout 3 none
Convex Where a surface folds outward. None, Dark, Selout 1, Selout 2, Selout 3, Highlight 1, Highlight 2, Highlight 3 none
Crease angle How sharp a fold is before it has a line. degrees 55
Depth jump How far behind a surface is before it has a line in front. 0.05000000074505806 to 1000 2.5
Between parts
part_lines
A line where one part meets another. on or off true

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node edges --set KEY=VALUE.

What it wires to

Its lines input takes lines, which these give: Colour edges, Line weight, Silhouette, Tidy lines.

What it gives, lines, goes into: Colour edges, Line colours, Line weight, Tidy lines, Unband.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Silhouette · Tidy lines · Line colours · Colour edges · Line weight