Silhouette
A node of the Style graph, in the Lines group.
Line work finds the silhouette, the inner lines and the creases. It is a group too: Silhouette, Edges (inner lines, creases, convex folds), Tidy lines (short fragments dropped, corners and doubles removed) and Line colours, with a lines wire between them.
Takes: outer (text), outer_inside (on-off), no_outline_materials (text), no_outline_objects (text) · Gives: lines
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Colourouter | The outer line's colour. | None, Dark, Selout 1, Selout 2, Selout 3 | dark |
Insideouter_inside | Draw the silhouette on the sprite's own border instead of outside it. | on or off | false |
Not materialsno_outline_materials | Materials with no outline, by number. | text | — |
Not partsno_outline_objects | Parts with no outline, by number. | text | — |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node silhouette --set KEY=VALUE.
What it wires to
Its outer input takes a text, which these give: Words.
What it gives, lines, goes into: Colour edges, Edges, Line colours, Line weight, Tidy lines, Unband.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Edges · Tidy lines · Line colours · Colour edges · Line weight