Line colours

A node of the Style graph, in the Lines group.

Line work finds the silhouette, the inner lines and the creases. It is a group too: Silhouette, Edges (inner lines, creases, convex folds), Tidy lines (short fragments dropped, corners and doubles removed) and Line colours, with a lines wire between them.

Takes: lines (lines), outer (text), inner (text), crease (text), convex (text) · Gives: layer

Settings

SettingWhat it doesRangeDefault
Outer The outer line's colour. None, Dark, Selout 1, Selout 2, Selout 3 dark
Inner The inner lines' colour. None, Dark, Selout 1, Selout 2, Selout 3 selout2
Creases
crease
The creases' colour. None, Dark, Selout 1, Selout 2, Selout 3 none
Convex The convex edges' colour. None, Dark, Selout 1, Selout 2, Selout 3, Highlight 1, Highlight 2, Highlight 3 none

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node line-colours --set KEY=VALUE.

What it wires to

Its lines input takes lines, which these give: Colour edges, Edges, Line weight, Silhouette, Tidy lines.

What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 10 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Silhouette · Edges · Tidy lines · Colour edges · Line weight