Dither mix

A node of the Style graph, in the Mix group.

Lays two inputs in an ordered pattern, which is how a pixel artist blends.

Takes: a (layer), b (layer), factor (number), pattern (text) · Gives: layer

Settings

SettingWhat it doesRangeDefault
How much B
factor
How many pixels take B rather than A. 0 to 1 0.5
Pattern The ordered pattern the mix follows. Bayer2, Bayer4, Bayer8, Checker, Lines, Dots bayer4

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node dither-mix --set KEY=VALUE.

What it wires to

Its a input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Flatten, Hatch, Layer, and 17 more.

What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Flatten, Layer over, Paint, Palette, and 9 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Choose by mask · Layer over · Paint