Dither mix
A node of the Style graph, in the Mix group.
Lays two inputs in an ordered pattern, which is how a pixel artist blends.
Takes: a (layer), b (layer), factor (number), pattern (text) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
How much Bfactor | How many pixels take B rather than A. | 0 to 1 | 0.5 |
| Pattern | The ordered pattern the mix follows. | Bayer2, Bayer4, Bayer8, Checker, Lines, Dots | bayer4 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node dither-mix --set KEY=VALUE.
What it wires to
Its a input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Flatten, Hatch, Layer, and 17 more.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Flatten, Layer over, Paint, Palette, and 9 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.