Picture
A node of the Style graph, in the Inputs group.
A picture of your own (a paper grain, a pattern, a logo) as a layer, each pixel the palette colour nearest its own; placed on the sprite or tiled.
Takes: file (text), tile (on-off), at_x (number), at_y (number) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| File | The picture's file; the node keeps its pixels. | text | — |
Tilestile | Repeat the picture over the whole frame. | on or off | true |
Acrossat_x | How far right it starts. | -4096 to 4096 | 0 |
Downat_y | How far down it starts. | -4096 to 4096 | 0 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node picture --set KEY=VALUE.
What it wires to
Its file input takes a text, which these give: Words.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 10 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Camera · Render · Layer · Fill light · Motion · Surface dither · Loop phase · Ramp of the colour · Metallic · Roughness · Emissive · Occlusion · See-through · Edge pixels · Ramp position · Layered Render