Picture

A node of the Style graph, in the Inputs group.

A picture of your own (a paper grain, a pattern, a logo) as a layer, each pixel the palette colour nearest its own; placed on the sprite or tiled.

Takes: file (text), tile (on-off), at_x (number), at_y (number) · Gives: layer

Settings

SettingWhat it doesRangeDefault
File The picture's file; the node keeps its pixels. text —
Tiles
tile
Repeat the picture over the whole frame. on or off true
Across
at_x
How far right it starts. -4096 to 4096 0
Down
at_y
How far down it starts. -4096 to 4096 0

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node picture --set KEY=VALUE.

What it wires to

Its file input takes a text, which these give: Words.

What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 10 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Camera · Render · Layer · Fill light · Motion · Surface dither · Loop phase · Ramp of the colour · Metallic · Roughness · Emissive · Occlusion · See-through · Edge pixels · Ramp position · Layered Render