Step the ramp

A node of the Style graph, in the Colour group.

Moves pixels up or down their colour ramp by a number of steps.

Takes: layer (layer), by (number) · Gives: layer

Settings

SettingWhat it doesRangeDefault
Steps
by
How far along its own ramp each pixel moves: negative is darker. -8 to 8 -1

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node step-the-ramp --set KEY=VALUE.

What it wires to

Its layer input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Dither mix, Flatten, Hatch, and 17 more.

What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 9 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Palette · Step where masked · Flatten · Nearest colour · Palette dither · Ramp map · Tile colours · Sub-pixel motion