By facing

A node of the Style graph, in the Masks group.

A mask of the surfaces facing a direction, such as up.

Takes: normals (normal), x (number), y (number), z (number), within (number) · Gives: mask

Settings

SettingWhat it doesRangeDefault
X The direction's right-left part. -1 to 1 0
Y The direction's up-down part. -1 to 1 1
Z The direction's toward-away part. -1 to 1 0
Within How far from that direction a pixel may face and still be in the mask. degrees 45

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node by-facing --set KEY=VALUE.

What it wires to

What it gives, a mask, goes into: And, As a number, Choose by mask, Glint, Grow, Not, Or, Shrink, Step where masked.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Threshold · By part · By material · Noise · Pattern · Solid pixels · Not · And · Or