Grow

A node of the Style graph, in the Space group.

A mask made larger by a number of pixels.

Takes: mask (mask), radius (number) · Gives: mask

Settings

SettingWhat it doesRangeDefault
Radius How many pixels around. 0 to 32 1

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node grow --set KEY=VALUE.

What it wires to

Its mask input takes a mask, which these give: And, By facing, By material, By part, Edge pixels, Noise, Not, Or, Pattern, Shrink, Solid pixels, Threshold.

What it gives, a mask, goes into: And, As a number, Choose by mask, Glint, Not, Or, Shrink, Step where masked.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Offset · Blur · Slope · Shrink · Cavity