Offset
A node of the Style graph, in the Space group.
The input moved by a number of pixels.
Takes: a (scalar), dx (number), dy (number) · Gives: scalar
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Acrossdx | How many pixels right. | -64 to 64 | 1 |
Downdy | How many pixels down. | -64 to 64 | 0 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node offset --set KEY=VALUE.
What it wires to
Its a input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Hold between, Larger, Length, and 20 more.
What it gives, a scalar, goes into: Lines, Shading, To palette, Add, Blur, By material, By part, Cavity, Divide, Edges, Fraction, Glint, and 18 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.