Offset

A node of the Style graph, in the Space group.

The input moved by a number of pixels.

Takes: a (scalar), dx (number), dy (number) · Gives: scalar

Settings

SettingWhat it doesRangeDefault
Across
dx
How many pixels right. -64 to 64 1
Down
dy
How many pixels down. -64 to 64 0

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node offset --set KEY=VALUE.

What it wires to

Its a input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Hold between, Larger, Length, and 20 more.

What it gives, a scalar, goes into: Lines, Shading, To palette, Add, Blur, By material, By part, Cavity, Divide, Edges, Fraction, Glint, and 18 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Blur · Slope · Grow · Shrink · Cavity