Hold between
A node of the Style graph, in the Maths group.
A number held between a lowest and a highest value.
Takes: a (scalar), lo (number), hi (number) · Gives: scalar
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Lowlo | The low end. | -1000 to 1000 | 0 |
Highhi | The high end. | -1000 to 1000 | 1 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node hold-between --set KEY=VALUE.
What it wires to
Its a input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Larger, Length, Loop phase, and 20 more.
What it gives, a scalar, goes into: Lines, Shading, To palette, Add, Blur, By material, By part, Cavity, Divide, Edges, Fraction, Glint, and 18 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Noise field · Number · Add · Subtract · Multiply · Divide · Smaller · Larger · Without sign · Fraction · Whole number · Remap · Mix · Step at · Smooth step · Agreement · Length · As a number