Noise field

A node of the Style graph, in the Maths group.

The seeded noise the Noise mask thresholds, as a number.

Takes: seed (number), scale (number) · Gives: scalar

Settings

SettingWhat it doesRangeDefault
Seed Changes the noise without changing anything else. 0 to 9999 1
Size
scale
How wide the noise's features are, in pixels. 0.25 to 64 4

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node noise-field --set KEY=VALUE.

What it wires to

Its seed input takes a number, which these give: Add values, Angle, Divide values, Larger value, Multiply values, Number value, Pick a value, Smaller value, Subtract values.

What it gives, a scalar, goes into: Lines, Shading, To palette, Add, Blur, By material, By part, Cavity, Divide, Edges, Fraction, Glint, and 19 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Number · Add · Subtract · Multiply · Divide · Smaller · Larger · Without sign · Fraction · Whole number · Hold between · Remap · Mix · Step at · Smooth step · Agreement · Length · As a number