By material
A node of the Style graph, in the Masks group.
A mask of one material.
Takes: ids (scalar), ids (text) · Gives: mask
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| IDs | Which parts or materials, by number, separated by commas. | text | — |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node by-material --set KEY=VALUE.
What it wires to
Its ids input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Hold between, Larger, Length, and 21 more.
What it gives, a mask, goes into: And, As a number, Choose by mask, Glint, Grow, Not, Or, Shrink, Step where masked.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
Threshold · By part · By facing · Noise · Pattern · Solid pixels · Not · And · Or