Noise

A node of the Style graph, in the Masks group.

A mask from seeded noise, held on the surface.

Takes: seed (number), scale (number), at (number) · Gives: mask

Settings

SettingWhat it doesRangeDefault
Seed Changes the noise without changing anything else. 0 to 9999 1
Size
scale
How wide the noise's features are, in pixels. 0.25 to 64 4
Over
at
The noise above this is in the mask. 0 to 1 0.5

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node noise --set KEY=VALUE.

What it wires to

Its seed input takes a number, which these give: Add values, Angle, Divide values, Larger value, Multiply values, Number value, Pick a value, Smaller value, Subtract values.

What it gives, a mask, goes into: And, As a number, Choose by mask, Glint, Grow, Not, Or, Shrink, Step where masked.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Threshold · By part · By material · By facing · Pattern · Solid pixels · Not · And · Or