Angle

A node of the Style graph, in the Values group.

An angle in degrees, to wire into any angle or number.

Takes: v (number) · Gives: number

Settings

SettingWhat it doesRangeDefault
Degrees
v
The angle it gives, in degrees. degrees 45

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node angle --set KEY=VALUE.

What it wires to

Its v input takes a number, which these give: Add values, Divide values, Larger value, Multiply values, Number value, Pick a value, Smaller value, Subtract values.

What it gives, a number, goes into: CRT, Add values, Blur, By facing, Cavity, Colour edges, Dither mix, Divide values, Edges, Glint, Grow, Highlights, and 31 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Number value · On/Off · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value