Threshold
A node of the Style graph, in the Masks group.
A mask: on where a number passes a value.
Takes: scalar (scalar), at (number), how (text) · Gives: mask
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| At | The number a pixel's value is measured against. | -1000 to 1000 | 0.5 |
Keephow | Keep the pixels above the number, or the ones below it. | Above, Below | above |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node threshold --set KEY=VALUE.
What it wires to
Its scalar input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Hold between, Larger, Length, and 21 more.
What it gives, a mask, goes into: And, As a number, Choose by mask, Glint, Grow, Not, Or, Shrink, Step where masked.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.
In the same group
By part · By material · By facing · Noise · Pattern · Solid pixels · Not · And · Or