Step at

A node of the Style graph, in the Maths group.

0 below a value, 1 from it on.

Takes: a (scalar), at (number) · Gives: scalar

Settings

SettingWhat it doesRangeDefault
At Below this 0, at or above it 1. -1000 to 1000 0.5

Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node step-at --set KEY=VALUE.

What it wires to

Its a input takes a scalar, which these give: Add, Agreement, As a number, Blur, Cavity, Divide, Emissive, Fill light, Fraction, Hold between, Larger, Length, and 20 more.

What it gives, a scalar, goes into: Lines, Shading, To palette, Add, Blur, By material, By part, Cavity, Divide, Edges, Fraction, Glint, and 18 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Style graph in the manual.

In the same group

Noise field · Number · Add · Subtract · Multiply · Divide · Smaller · Larger · Without sign · Fraction · Whole number · Hold between · Remap · Mix · Smooth step · Agreement · Length · As a number