Smooth corners
A node of the Style graph, in the Cleanup group.
Cleanup removes stray pixels and softens line corners. It is a group of two atoms: Stray pixels (runs of one colour too small to keep, and how many passes look for them), then Smooth corners (which corners of the lines soften a step down the ramp).
Takes: layer (layer), antialias (text) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Cornersantialias | Which corners of the lines are softened a step down the ramp. | As they are, The silhouette's, Every line's | 0 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node smooth-corners --set KEY=VALUE.
What it wires to
Its layer input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Dither mix, Flatten, Hatch, and 17 more.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 9 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.