Tidy silhouette
A node of the Style graph, in the Cleanup group.
One-pixel spikes taken off the outline (not the end of a thin part), one-pixel notches and holes filled with the colour round them — not with the outline's where that would make it two pixels thick.
Takes: layer (layer), spikes (on-off), notches (on-off) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Spikes | Take off pixels that stick out by one. | on or off | true |
| Notches | Fill one-pixel dents and holes. | on or off | true |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node tidy-silhouette --set KEY=VALUE.
- Wire it
- layer → layer
- Settings
- Spikes, Notches
What it wires to
Its layer input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Dither mix, Flatten, Hatch, and 17 more.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 9 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.