Stray pixels
A node of the Style graph, in the Cleanup group.
Cleanup removes stray pixels and softens line corners. It is a group of two atoms: Stray pixels (runs of one colour too small to keep, and how many passes look for them), then Smooth corners (which corners of the lines soften a step down the ramp).
Takes: layer (layer), max_orphan (number), passes (number) · Gives: layer
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Stray sizemax_orphan | Runs of one colour this many pixels or fewer are strays (0: none taken). | 0 to 64 | 1 |
| Passes | How many times strays are looked for. | 0 to 16 | 4 |
Every setting is also an input: wire a value into it to change it per pixel. On the command line: pxr graph set game.pixor --which style --node stray-pixels --set KEY=VALUE.
What it wires to
Its layer input takes a layer, which these give: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Shading, To palette, Choose by mask, Dither mix, Flatten, Hatch, and 17 more.
What it gives, a layer, goes into: CRT, Output, Cleanup, Combine, Lines, Mesh edges, Choose by mask, Colour edges, Dither mix, Flatten, Layer over, Paint, and 9 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Style graph in the manual.