Apply to

A node of the Action graph, in the Outputs group.

Gives the channels that belong to nothing yet to a thing of the scene, by name: added to where it stands, or set.

Takes: channels (channels), target (text), mode (text) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Moves
target
The thing it moves, by name: what it moves in any scene that has a thing of that name. text model
Mode Add: on top of where it stands and whatever else moves it. Set: the channel is the value. Add, Set add

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node apply-to --set KEY=VALUE.

What it wires to

Its channels input takes channels, which these give: Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

What it gives, channels, goes into: Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Instances · Output