Apply to
A node of the Action graph, in the Outputs group.
Gives the channels that belong to nothing yet to a thing of the scene, by name: added to where it stands, or set.
Takes: channels (channels), target (text), mode (text) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Movestarget | The thing it moves, by name: what it moves in any scene that has a thing of that name. | text | model |
| Mode | Add: on top of where it stands and whatever else moves it. Set: the channel is the value. | Add, Set | add |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node apply-to --set KEY=VALUE.
What it wires to
Its channels input takes channels, which these give: Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
What it gives, channels, goes into: Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.