Output
A node of the Action graph, in the Outputs group.
The motion this network makes: how long (0: as long as what comes in), how fast, and whether it loops.
Takes: channels (channels), frames (channels), fps (channels), looped (on-off) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Frames | How many frames it lasts; 0 is as long as what comes in. | 0 to 1024 | 0 |
Frames a secondfps | How fast it plays, and how finely it is cut. | 0.5 to 120 | 12 |
Loopslooped | Its last frame leads into its first. | on or off | true |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node output --set KEY=VALUE.
What it wires to
Its channels input takes channels, which these give: Apply to, Instances, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
What it gives, channels, goes into: Apply to, Instances, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.