Output

A node of the Action graph, in the Outputs group.

The motion this network makes: how long (0: as long as what comes in), how fast, and whether it loops.

Takes: channels (channels), frames (channels), fps (channels), looped (on-off) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Frames How many frames it lasts; 0 is as long as what comes in. 0 to 1024 0
Frames a second
fps
How fast it plays, and how finely it is cut. 0.5 to 120 12
Loops
looped
Its last frame leads into its first. on or off true

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node output --set KEY=VALUE.

What it wires to

Its channels input takes channels, which these give: Apply to, Instances, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Instances · Apply to