Blend

A node of the Action graph, in the Filters group.

Two motions as one: blend goes from the first to the second by the factor (0.5 is half way), add puts the second's change on top of the first.

Takes: first (channels), second (channels), mode (text), factor (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Mode Blend: from the first to the second. Add: the second's change on top of the first. Blend, Add blend
Factor How much of the second: wire a channel in to blend over time. 0 to 1 0.5

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node blend --set KEY=VALUE.

What it wires to

Its first input takes channels, which these give: Apply to, Instances, Output, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Maths · Merge · Sequence · Time shift · Speed · Trim · Repeat · Reverse · Lag · Step · Limit · Rename · Select