Step

A node of the Action graph, in the Filters group.

The motion held on whole steps: on twos, on threes, the way hand-drawn frames are.

Takes: channels (channels), on (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
On Held on twos, threes...: how many frames each pose is held. 1 to 12 2

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node step --set KEY=VALUE.

What it wires to

Its channels input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Maths · Blend · Merge · Sequence · Time shift · Speed · Trim · Repeat · Reverse · Lag · Limit · Rename · Select