Step
A node of the Action graph, in the Filters group.
The motion held on whole steps: on twos, on threes, the way hand-drawn frames are.
Takes: channels (channels), on (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| On | Held on twos, threes...: how many frames each pose is held. | 1 to 12 | 2 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node step --set KEY=VALUE.
What it wires to
Its channels input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Maths · Blend · Merge · Sequence · Time shift · Speed · Trim · Repeat · Reverse · Lag · Limit · Rename · Select