Action graph nodes
The Action graph decides what moves and how: clips, keys, generated motions and the filters between them. Each node has a page with what it takes and gives and every setting.
How the graph works, with examples: the Action graph in the manual. Other graphs: Style graph · Scene graph · Asset graph.
Inputs
- Clip: A clip the model came with: a channel for every number of every bone it moves.
- Keyframes: Keys set by hand: move things in the 3D View and key them (I), and change the keys and their curves on the timeline.
- Routine: One of the project's routines, by name: channels made once and played wherever they are wanted.
- Action: Another action, played inside this one: a scene's whole motion as part of a bigger one, timed as a Clip.
Generators
- Scene time: The time of the frame, in seconds or in frames, as a channel called time.
- Constant: A channel that holds one value.
- Wave: A channel that goes up and down: a sine, a square, a triangle or a saw.
- Noise: A channel that jumps about, smoothly or not: a flame's light, a nervous twitch.
- Ramp: A channel from one value to another along a curve.
- Spin: Turns round and round about an axis.
- Bob: Lifts up and lets down again.
- Swing: Swings to and fro about an axis, like a pendulum or a sign.
- Pulse: Grows and shrinks back, like a heartbeat.
- Slide: Moves by an offset over the frames.
Filters
- Maths: Every channel worked with a number: added, multiplied, wrapped, bounced, held to steps.
- Blend: Two motions as one: blend goes from the first to the second by the factor (0.5 is half way), add puts the second's change on top of the first.
- Merge: Every channel of every input; where two have the same, the later one.
- Sequence: The first motion, then the second.
- Time shift: The motion later (or earlier, less than 0), by seconds.
- Speed: The motion faster (more than 1) or slower.
- Trim: Only the part of the motion between two times.
- Repeat: The motion this many times in a row.
- Reverse: The motion backwards.
- Lag: The motion smoothed: every change takes this long to arrive.
- Step: The motion held on whole steps: on twos, on threes, the way hand-drawn frames are.
- Limit: Every channel kept between two values.
- Rename: Channels renamed: the start of a name taken off, or another put on.
- Select: Only the channels whose name has these words in it.
Outputs
- Instances: The motion on every copy the Scene graph made, each its own instance, each later than the one before by an offset and a random jitter: a crowd that does not move as one.
- Apply to: Gives the channels that belong to nothing yet to a thing of the scene, by name: added to where it stands, or set.
- Output: The motion this network makes: how long (0: as long as what comes in), how fast, and whether it loops.
Values
- Number value: A number, to wire into any number a node takes.
- On/Off: On or off, to wire into anything a node turns on or off.
- Angle: An angle in degrees, to wire into any angle or number.
- Words: Words, to wire into a name or a choice.
- Add values: The two numbers added.
- Subtract values: The second number taken from the first.
- Multiply values: The two numbers multiplied.
- Divide values: The first number divided by the second; 0 when the second is 0.
- Smaller value: The smaller of the two numbers.
- Larger value: The larger of the two numbers.
- Is above: On when the first number is above the second.
- Opposite: Off when on, on when off.
- Both on: On when both are on.
- Either on: On when either is on.
- Pick a value: The first number when on, the second when off.