Instances
A node of the Action graph, in the Outputs group.
The motion on every copy the Scene graph made, each its own instance, each later than the one before by an offset and a random jitter: a crowd that does not move as one.
Takes: channels (channels), offset (channels), jitter (channels), seed (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Offset | How much later each copy plays than the one before, in seconds. | -60 to 60 | 0.1 |
| Jitter | Up to how much later again, at random, each copy plays. | 0 to 60 | 0 |
| Seed | Another seed, another jitter. | 0 to 1000000 | 1 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node instances --set KEY=VALUE.
What it wires to
Its channels input takes channels, which these give: Apply to, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
What it gives, channels, goes into: Apply to, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.