Maths
A node of the Action graph, in the Filters group.
Every channel worked with a number: added, multiplied, wrapped, bounced, held to steps.
Takes: channels (channels), op (text), by (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Doesop | What it does to every channel with the number. | Add, Subtract, Multiply, Divide, Modulo, Ping-pong, Wave, Minimum, Maximum, Snap, Power, Absolute | multiply |
Numberby | The number it works with: wire a channel in to make it move. | -100000 to 100000 | 1 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node maths --set KEY=VALUE.
What it wires to
Its channels input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Blend · Merge · Sequence · Time shift · Speed · Trim · Repeat · Reverse · Lag · Step · Limit · Rename · Select