Maths

A node of the Action graph, in the Filters group.

Every channel worked with a number: added, multiplied, wrapped, bounced, held to steps.

Takes: channels (channels), op (text), by (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Does
op
What it does to every channel with the number. Add, Subtract, Multiply, Divide, Modulo, Ping-pong, Wave, Minimum, Maximum, Snap, Power, Absolute multiply
Number
by
The number it works with: wire a channel in to make it move. -100000 to 100000 1

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node maths --set KEY=VALUE.

What it wires to

Its channels input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Merge, Rename, Repeat, Reverse, Select, Sequence, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Blend · Merge · Sequence · Time shift · Speed · Trim · Repeat · Reverse · Lag · Step · Limit · Rename · Select