Trim

A node of the Action graph, in the Filters group.

Only the part of the motion between two times.

Takes: channels (channels), start (channels), end (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Start Where the part kept starts, in seconds. 0 to 600 0
End Where it ends, in seconds. 0 to 600 1

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node trim --set KEY=VALUE.

What it wires to

Its channels input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Maths · Blend · Merge · Sequence · Time shift · Speed · Repeat · Reverse · Lag · Step · Limit · Rename · Select