Wave

A node of the Action graph, in the Generators group.

A channel that goes up and down: a sine, a square, a triangle or a saw.

Takes: channel (text), shape (text), period (channels), amplitude (channels), offset (channels), phase (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Channel Which number it makes: a place, a turn, a size, a light's strength... X, Y, Z, Turn x, Turn y, Turn z, Size x, Size y, Size z, Part set, Intensity, Glow, Ramp shift, Frame, Weight, Colour cycle y
Shape The shape of one wave. Sine, Square, Triangle, Saw sine
Period How long one wave lasts, in seconds. 0.009999999776482582 to 600 1
Amplitude How far it goes each way. -100000 to 100000 0.1
Offset What it goes up and down about. -100000 to 100000 0
Phase Where in the wave it starts, 0 to 1. 0 to 1 0

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node wave --set KEY=VALUE.

What it wires to

Its channel input takes a text, which these give: Words.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Scene time · Constant · Noise · Ramp · Spin · Bob · Swing · Pulse · Slide