Scene time

A node of the Action graph, in the Generators group.

The time of the frame, in seconds or in frames, as a channel called time. Through Math into a Clip's time it changes how the clip plays; into any number it animates that number.

Takes: frames (on-off) · Gives: channels

Settings

SettingWhat it doesRangeDefault
In frames
frames
Off: seconds. On: frames of the action, from 0. on or off false

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node scene-time --set KEY=VALUE.

What it wires to

Its frames input takes an on-off, which these give: Both on, Either on, Is above, On/Off, Opposite.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 28 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Constant · Wave · Noise · Ramp · Spin · Bob · Swing · Pulse · Slide