Scene time
A node of the Action graph, in the Generators group.
The time of the frame, in seconds or in frames, as a channel called time. Through Math into a Clip's time it changes how the clip plays; into any number it animates that number.
Takes: frames (on-off) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
In framesframes | Off: seconds. On: frames of the action, from 0. | on or off | false |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node scene-time --set KEY=VALUE.
What it wires to
Its frames input takes an on-off, which these give: Both on, Either on, Is above, On/Off, Opposite.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 28 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Constant · Wave · Noise · Ramp · Spin · Bob · Swing · Pulse · Slide