Ramp
A node of the Action graph, in the Generators group.
A channel from one value to another along a curve.
Takes: channel (text), from (channels), to (channels), curve (text), frames (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Channel | Which number it makes: a place, a turn, a size, a light's strength... | X, Y, Z, Turn x, Turn y, Turn z, Size x, Size y, Size z, Part set, Intensity, Glow, Ramp shift, Frame, Weight, Colour cycle | turn y |
| From | Where it starts. | -100000 to 100000 | 0 |
| To | Where it ends, on its last frame. | -100000 to 100000 | 90 |
| Curve | How it goes from one to the other. | Step, Linear, Ease in, Ease out, Ease, Spline | linear |
| Frames | How many frames it lasts; 0 is as long as the action. | 0 to 1024 | 0 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node ramp --set KEY=VALUE.
What it wires to
Its channel input takes a text, which these give: Words.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Scene time · Constant · Wave · Noise · Spin · Bob · Swing · Pulse · Slide