Pulse
A node of the Action graph, in the Generators group.
Grows and shrinks back, like a heartbeat.
Takes: amount (channels), times (channels), frames (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Amount | How much bigger it grows: 0.1 is a tenth. | -0.8999999761581421 to 10 | 0.1 |
| Times | How many times it goes and comes back over its frames. | 0 to 64 | 1 |
| Frames | How many frames it lasts; 0 is as long as the action. | 0 to 1024 | 0 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node pulse --set KEY=VALUE.
What it wires to
Its amount input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Scene time · Constant · Wave · Noise · Ramp · Spin · Bob · Swing · Slide