Pulse

A node of the Action graph, in the Generators group.

Grows and shrinks back, like a heartbeat.

Takes: amount (channels), times (channels), frames (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Amount How much bigger it grows: 0.1 is a tenth. -0.8999999761581421 to 10 0.1
Times How many times it goes and comes back over its frames. 0 to 64 1
Frames How many frames it lasts; 0 is as long as the action. 0 to 1024 0

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node pulse --set KEY=VALUE.

What it wires to

Its amount input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Scene time · Constant · Wave · Noise · Ramp · Spin · Bob · Swing · Slide