Noise

A node of the Action graph, in the Generators group.

A channel that jumps about, smoothly or not: a flame's light, a nervous twitch.

Takes: channel (text), amplitude (channels), rate (channels), seed (channels), smooth (on-off) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Channel Which number it makes: a place, a turn, a size, a light's strength... X, Y, Z, Turn x, Turn y, Turn z, Size x, Size y, Size z, Part set, Intensity, Glow, Ramp shift, Frame, Weight, Colour cycle intensity
Amplitude How far it jumps, each way. 0 to 100000 0.3
Jumps a second
rate
How often it reaches a new value. 0.10000000149011612 to 120 12
Seed Another seed jumps another way. 0 to 1000000 1
Smooth Glides from one value to the next rather than jumping. on or off false

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node noise --set KEY=VALUE.

What it wires to

Its channel input takes a text, which these give: Words.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Scene time · Constant · Wave · Ramp · Spin · Bob · Swing · Pulse · Slide