Slide

A node of the Action graph, in the Generators group.

Moves by an offset over the frames.

Takes: by.0 (channels), by.1 (channels), by.2 (channels), frames (channels) · Gives: channels

Settings

SettingWhat it doesRangeDefault
X
by.0
How far it moves along X, in metres. -1000 to 1000 1
Y
by.1
How far it moves along Y, in metres. -1000 to 1000 0
Z
by.2
How far it moves along Z, in metres. -1000 to 1000 0
Frames How many frames it lasts; 0 is as long as the action. 0 to 1024 0

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node slide --set KEY=VALUE.

What it wires to

Its by.0 input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Scene time · Constant · Wave · Noise · Ramp · Spin · Bob · Swing · Pulse