Keyframes

A node of the Action graph, in the Inputs group.

Keys set by hand: move things in the 3D View and key them (I), and change the keys and their curves on the timeline. Timed as a Clip.

Takes: time (channels), keys (text), speed (channels), offset (channels), cycle (on-off) · Gives: channels

Settings

SettingWhat it doesRangeDefault
Keys Which keys set by hand, by name. text —
Speed How fast it plays: 2 is twice as fast, less than 0 backwards. -20 to 20 1
Offset Where in it the action starts, in seconds. -600 to 600 0
Cycles
cycle
Round and round: past its end it starts again, rather than holding its last pose. on or off true

Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node keyframes --set KEY=VALUE.

What it wires to

Its time input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Action graph in the manual.

In the same group

Clip · Routine · Action