Angle
A node of the Action graph, in the Values group.
An angle in degrees, to wire into any angle or number.
Takes: v (channels) · Gives: channels
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Degreesv | The angle it gives, in degrees. | degrees | 45 |
Every setting is also an input: wire a value into it to change it over time. On the command line: pxr graph set game.pixor --which action --node angle --set KEY=VALUE.
What it wires to
Its v input takes channels, which these give: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
What it gives, channels, goes into: Apply to, Instances, Output, Blend, Lag, Limit, Maths, Merge, Rename, Repeat, Reverse, Select, and 27 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Action graph in the manual.
In the same group
Number value · On/Off · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value