Skeleton free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
Animation
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Skeleton, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Skeleton, animated pixel-art GIF
From the front Download
Skeleton from all 8 sides, animated pixel art
Every side Download

A chunky skeleton with a big skull, dark eye sockets and glowing pupils. Its Idle clip is a hunched sway with the jaw chattering now and then, and its Walk is a stiff, stooped walk in place. Both loop and are rendered at 48 pixels from eight sides.

Every bone shell is rigidly skinned to one bone of a humanoid armature, and an extra jaw bone gives the chatter. The armature’s bones are named for Pixor’s motion library, so library clips such as run and attack fit it too, with no retargeting. A dark hollow inside the ribs and pelvis shows between the bones.

Skeletons are dungeon regulars in roguelikes, action RPGs and tower defence games. Use the eight sides for full top-down movement, Walk while patrolling and Idle when waiting. Library attack clips give it a way to fight back, and the chattering jaw in Idle adds life while it stands guard.

Change the Eye glow material for a red or blue-eyed variant, or the Bone material for an older, stained look. Several recoloured skeletons make a whole undead squad from one file. It belongs in a dungeon beside the wall torch, the dungeon door and the treasure chest it guards.

Use it in your game

  • Godot 4: godot/skeleton-selout-48.tres is a SpriteFrames resource with 16 animations (Idle_South, Idle_Southeast … Walk_Southwest): drop it on an AnimatedSprite2D and play Idle_South.
  • Aseprite: aseprite/skeleton-selout-48.aseprite has a tag for each of those, 192 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/skeleton-48px-8-sides.png has 16 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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