Dungeon door free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

64×64 px · ×4
SideFront
AnimationOpen
Size
Colours
selout · 64px · 8 sides

3D the model it was rendered from

Dungeon door, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Dungeon door, animated pixel-art GIF
From the front Download
Dungeon door from all 8 sides, animated pixel art
Every side Download

An arched plank door with iron straps, a small barred window and a ring pull, hinged in a stone frame. The Open clip swings it open over ten frames. Rendered at 64 pixels from eight sides (or four), it can face into a room from any wall.

The opening is an arch, framed by stone voussoirs with a keystone that stands proud, and the planks are cut to match its curve. The door itself is a hinged part on a pivot empty, so it swings around its edge rather than its centre. Bevel modifiers soften the frame stones and planks.

Doors are gates between rooms in dungeon crawlers, roguelikes and metroidvanias, often locked until the player finds a key. Play Open when unlocked and hold the final frame. The four main sides let it sit in north, south, east or west walls of a top-down room.

Change the Wood material for a darker or painted door, or the Stone for a different dungeon, such as sandstone for a desert tomb or mossy grey for sunken ruins. The door goes with the key, the wall torch on either side, and the treasure chest waiting beyond.

Use it in your game

  • Godot 4: godot/door-selout-64.tres is a SpriteFrames resource with 8 animations (Open_South, Open_Southeast … Open_Southwest): drop it on an AnimatedSprite2D and play Open_South.
  • Aseprite: aseprite/door-selout-64.aseprite has a tag for each of those, 80 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/door-64px-8-sides.png has 8 rows of 64×64 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 48 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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